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Welcome Comrades! To the beginning of a great endeavor, and as with all great endeavors, it begins with a single soviet style tenement. Today, we establish t.


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A Beginners Guide to Workers & Resources Soviet Republic - Text Starter's guide Guide Hi all, As we all know the learning curve is quite steep and as there's no real written tutorial at the moment, I decided to put one together for new players. Please feel free to repost this and give me some feedback! Now on Steam! - Link to Steam Guide The Basics


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Tip 1: Building placement Workers & Resources: Soviet Republic has an annoying thing - you have a limited degree of freedom in how and where you place your buildings. You must rotate them just so, and then, the terrain must be flat. You can't just carve swaths out of mountains, which is rather unrealistic, but hey.


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Forsooth. Attempt 1: Small, self-sufficient city Here, I decided to try my luck on the new flatland map, recently added to Workers & Resources. When I first tried Soviet Republic, there was only the mid-hills maps (populated or empty), and now there's a third one.


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The Workers and Resources Soviet Republic game guide will help you familiarize yourself with the game's mechanics, plan your first republic and provide it with a solid foundation for it to flourish.


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Workers & Resources: Soviet Republic. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I was thinking of waiting for the full release before starting a new game. In principle, the guide is about realistic mode, not about all the other mechanics in the game. So you should already understand how demolition.


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Started from a small village in 1948. It is now late Winter 1956. I'm going heavy on the realism, trying to recreate a large train depot/yard area (inspired from a Ukrainian town) interconnected in every which way which I hope will serve the rest of the future republic as a major cargo hub.


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Keep it in on at least 5min interval. Helps a lot in case of (rare, but still there) game crash. Build a small city near the customs (at least 2-3k, preferrably plan for 5k), like 1-2km away. Start with things necessary to run it (bus stop, firestation, hospital, 3-4 largest brick houses, school and kindergarden, trash cans, utilites).


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View All (215) Popular Steam Guides Written guides, references, and walkthroughs. Simple Series - Waste Management Guide. by John Moridin.. Simple Series - City Design Guide. by John Moridin. This guide is about providing the minimum amount of information to create a functional city. It does not include electricity, heating, water, etc..


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50 1K views 1 month ago UNITED KINGDOM This is a tutorial series for new players who want to learn more about the mechanics of Workers & Resources: Soviet Republic. The series starts from the.


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Workers & Resources: Soviet Republic is the ultimate real-time Soviet-themed city builder tycoon game. Developed by 3Divison, it was first made available on Steam for Early-Access on 15th March 2019. Construct your own republic with a centrally planned economy and transform a poor country into a rich industrial superpower!


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Workers & Resources: Soviet Republic - The Ultimate Complex Traffic Guide. May 25, 2022 2. This guide is a massive detailed breakdown of the traffic signs that got added with Update #10 (0.8.7.8). It describes how each traffic sign works and the underlying traffic logic. I further added a bunch of examples of what one can do with the system.


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Second guide showing how to set up a fun and profitable industry in Workers & Resources: Soviet Republic, an economy and transport tycoon game, covering road cargo stations, short and long haul transport with internal and external resource distribution loops, raw materials buffering, efficiency optimization, forklifts versus trucks, improved profitability, and more


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Guide explaining how to set up an efficient and contention-free rail cargo infrastructure in Workers & Resources: Soviet Republic, an economy and transport tycoon game, including signaling and no-signaling scenarios, internal and external cargo loops, multi-cargo trains, and more.


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Build gravel processing near your quarries to cut down on transport time/costs. Remember that if you import electricity and reach zero money, your production stops entirely, so always keep a couple of thousand in your bank account. A great way to save a lot of money is to play on the populated map and relocate the citizens from the prepuilt.


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In this new Beginners Guide and Review for Workers and Resources: Soviet Republic, I give you a impression of the gameplay and guide you around the basics to.